Modules

Everything your studio needs, connected

StudioHQ is modular. Turn on what your team needs now, leave the rest off, and enable it later without losing anything. Every module reads and writes the same project data, so nothing has to be entered twice.

Project management

Kanban, list, calendar and timeline views over one task database.

  • Drag-and-drop board with configurable statuses
  • Dependencies and schedule risk flags
  • Effort estimates and workload by member

Development lifecycle

A real production plan, not a static checklist.

  • Ten phases with categories and deliverables
  • 250+ Roblox production items to start from
  • Progress percentages calculated from live records

Game design documentation

Structured documents the whole team can work in.

  • 25 default GDD sections
  • Revision history and document owners
  • PDF export and duplication

Storyboarding

Plan narrative and cinematic sequences before production.

  • Storyline, chapter, scene and shot structure
  • Card, list, timeline and detail views
  • Convert scene requirements into real tasks

Team management

Staff projects with the right people and permissions.

  • 45+ production roles across disciplines
  • Custom studio roles
  • Workload summaries per role

Asset pipeline

Track every model, animation, texture and audio file.

  • Eight pipeline stages with review status
  • Version history and technical notes
  • Roblox asset identifier references

Bug reporting and QA

A closed loop between testers and developers.

  • Severity, reproduction steps and evidence
  • Retest and verification workflow
  • Test cases with pass or fail results

Launch preparation

Know exactly what is still outstanding before publishing.

  • Nine readiness categories with recorded sign-offs
  • Release records with notes and known issues
  • Rollback and incident planning

Community management

Plan and run your player community.

  • Discord server structure builder
  • Announcement calendar with publish dates
  • Feedback triage into development tasks

Marketing and releases

Coordinate the campaign around each update.

  • Marketing planner with budgets and milestones
  • Creator outreach tracking
  • Post-launch update planning

Budget tracking

Plan development spend without pretending to move money.

  • Allocated, estimated and recorded expenses
  • Contractor and asset cost categories
  • Project-level financial summaries

Post-launch analytics

Record what your game is actually doing.

  • Manually recorded or imported metric snapshots
  • Source and timestamp on every value
  • Trends over time for visits, retention and revenue

What StudioHQ does not do

We never ask for your Roblox password, session cookies or an API key, and we cannot publish or modify anything inside Roblox Studio. Live visits, players and favourites are read from Roblox's public game data; every other number here is recorded or imported by you, with its source clearly labelled. Discord and payment integrations are not configured, so those workflows stay planning tools: you record the plan here and carry it out in Roblox or Discord. No numbers on this platform are invented.

We use strictly necessary storage to sign you in, the preferences you set yourself, and aggregate counting of which modules get used. Visitors in the EU and the UK choose before that counting is switched on. Cookie policy